Verse Engine · StreamAny 3D world, as a link.
The 3D engine that runs in your browser. It takes your Blender, Unity or Unreal project, any of 20+ file types or a floor plan, and turns it into a link anyone can open — 1.8 billion triangles in one scene in a desktop browser, first picture in 0.9 seconds. No app, no download, no special hardware.
What it is
A 3D engine that lives in the browser.
Rust, compiled to WebAssembly
One engine core, built in Rust and compiled to run inside the browser, with no plug-in and nothing to install.
WebGPU, with a WebGL2 fallback
It renders with WebGPU where the browser has it, and falls back to WebGL2 where it does not, so a link opens on more devices.
Streamed, virtualised geometry
A scene streams to the viewer as it looks around, so large scenes open fast instead of waiting for one big download.
A signed scene format
Scenes are prepared once into a signed format, so viewers know what they open is the scene you published.
Who it is for
Teams that need 3D to just open.
Real estate
Walkable homes from a floor plan or a scan, shared from WhatsApp.
Retail & e-commerce
Products customers can turn and inspect, embedded on your own page.
Architecture & design
Reviews that clients open from a link and comment on.
Developers
An API, an embed script and plug-ins for Blender, Unity and Unreal.
Engine or library
Skip the part where you build the pipeline.
A library gives you parts. A team then builds the rest: file preparation, streaming, hosting, sharing, access control and analytics. Verse Engine is that whole path, already built.
A library you assemble
- You write the loader and the streaming
- You prepare and host every file
- You build sharing, privacy and analytics
- You test it on each browser and device
Verse Engine
- Upload a file or publish from your editor
- Scenes are prepared once and signed for you
- Share a link; make it private or revoke it
- Embed it with one script tag, with analytics in Studio