Press one button in your editor and get a link anyone can open in a browser. A Blender project goes live in about 45 seconds, Unreal in 70, Unity in 101. Also for SketchUp, Revit, Rhino and seven more design tools.
Your plan sets the size limit per scene
Resumable — a dropped connection picks up where it stopped
We optimise it for you
On a small screen? Send this to your computer
The plug-ins install in the editor on your desktop. Send yourself this page and open it there.
Another engine version (5.3 to 5.7), or building it yourself? Source zip — the editor compiles it on first open (Xcode or Visual Studio 2022).
Unzip into your project's Plugins folder, so you have <Project>/Plugins/VersePublish/VersePublish.uplugin.No Plugins folder yet? Make one next to your .uproject.
Open the project and choose Tools › Verse › Publish to Verse.Nothing to compile — the window opens straight away.
Click Sign in with browser and approve in your browser.The window then shows Signed in as you. New here? The same steps make your free account.
Press Publish to Verse.Upload %, then the build stages, then the link — copied for you and saved in your Studio.
What gets published
The level (or the selected actors) as one scene
Unreal materials and lighting, baked on publish
Textures at source resolution — nothing downscaled
Big projects
Your plan sets the size limit per scene, sent in resumable parts. Browser uploads stop at 1 GB.
Download the zip — don't unzip it.One file; Blender installs it as it is.
Edit › Preferences › Get Extensions, open the ⌄ menu, choose Install from Disk… and pick the zip (or drag it onto Blender)."Verse Publish" is listed and enabled — no restart.
Press N in the 3D viewport, open the Verse tab and click Sign in with browser; approve the code in your browser (once per computer).Your scenes become permanent and are listed in your library.
In the same tab, click Publish scene.Export, optimise, upload, build — then the link is on your clipboard.
What gets published
The scene (or the selected objects), modifiers applied
Node materials — and at High your lighting — baked on publish
Textures at source resolution, right-sized to what the scene can show
Big projects
Your plan sets the size limit per scene, sent in resumable parts. Browser uploads stop at 1 GB.
These plug-ins are in beta or coming soon, and none can be downloaded yet. Leave your email under the one you use and we will tell you when it is ready. The guides are open to read.
SketchUp beta
SketchUp 2021 or newer (GLB export on 2025+; OBJ / FBX on older needs Pro). Extension .rbz.
Close Revit. Unzip; copy VersePublishRevit.dll and VersePublish.addin from build/net48 (2021–2024) or build/net8.0-windows (2025+) to %APPDATA%\Autodesk\Revit\Addins\<year>\.
Start Revit, choose Always Load, open a 3D view and press Verse › Publish to Verse on the ribbon.
Unzip. In Figma desktop: Plugins › Development › Import plugin from manifest… and pick manifest.json.
Plugins › Development › Verse Publish › Insert a Verse link. Publish a GLB needs a server that accepts uploads from plug-ins (cross-origin) — not yet the case on verse.ctruh.com.
Every file's SHA-256 is shown with it and listed in SHA256SUMS. Compare before installing:
shasum -a 256 <file> # macOS / Linux
Get-FileHash <file> -Algorithm SHA256 # Windows PowerShell
Each package bundles verse-prepare (the optimiser) for macOS (Apple silicon and Intel), Windows and Linux. To publish to your own server instead, change the server URL in the plug-in's settings (Run your own server).